In 2000, I initiated the development of a spatial audio tool that would eventually become Xp for Live. The project emerged from my desire to push the boundaries of spatial sound and generative visuals, an interest that deepened during a residency at Ircam. My goal was to create a flexible, artist-friendly environment that would allow me to fully explore the intersection of immersive sound and real-time digital art.
The first version of Xp was released in 2021, offering a streamlined set of Max for Live devices and a standalone application designed to bring 3D audio into the Ableton Live workflow. This initial release was a significant milestone, reflecting years of experimentation and refinement. It transformed what had been a highly technical and niche approach to spatial audio into a more intuitive, expressive system that could adapt to the unpredictable nature of live performance.
Since its release, Xp for Live has continued to evolve, integrating user feedback and pushing the limits of Ircam Spat~ integration. It remains a personal and artistic project, reflecting my ongoing quest to expand the creative potential of spatial audio and immersive media.
For more information, visit the xp4l website.
All info are available on xp4l own website : www.xp4l.com

picture by M. Patissier